Full Playlist here: • Lets Make Asteroids in Godot
Welcome back to part 9.
In this part we'll be building on the game script to impliment a basic "wave" system.
We'll be simply tracking the number of asteroids as we spawn them in and as we destroy them so that we know when they are all gone.
We'll then spawn another wave of more so that the game gets harder with each wave.
I hope your enjoying the series, there are only a few more to go.
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