RDC 2019: Engineer q&a panel Studio & Client

Опубликовано: 12 Июль 2026
на канале: Bannaja
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This is a very choppy cut of the engineer's panel @ Roblox developers conference 2019.

Timetable below
0:05 When will the 60 frames per second cap be officially unlocked?
1:08 Will Roblox receive Vector Graphics support?
1:52 Will the scripting editor receive modernizing updates?
2:34 Will crashes rates be improved in studio?
3:11 When can we test messaging service in studio? Will messaging service’s character limit be increased beyond 1024?
4:35 Will roblox get physically based dynamic water?
5:25 Will teleport service be upgraded to perform better
6:02 When will viewport frame get particle support?
7:04 time based one time password for Roblox?
7:30 More file formats for heightmaps to smooth terrain?
8:49 When will character replication be able to handle large concurrent users smoothly?
9:44 Will we have the ability to insert custom skyboxes ID’s for night time scenes?
10:49 Will Roblox’s official animation tool be improved?
11:51 Will Roblox’s reflections system show more than a simple Cubemap of the sky?