Part 3 of 8 of a character modeling series where we model the base accessories in Blender 2.8.
Chapters
0:00 Introduction
0:18 Our Goal
0:29 Goggles
3:58 Moustache
5:45 Eyebrows & Beard
6:28 Shoulder Armor
7:24 Forearm Armor (F2 Add-on Used)
13:23 Shin Guards
14:50 Belt & Buckle
17:38 Inventory Pouch
18:57 Fingerless Gloves/Partial Hand Retopology (F2 Add-on Used)
32:00 Pockets
32:19 Wrap-Up
Series Links
Part 1: How to Base Mesh - • Blender 2.8 Character Modeling - Part...
Part 2: How to Join & Sculpt - • Blender 2.8 Character Modeling - Part...
Part 3: How to Base Accessories - • Blender 2.8 Character Modeling - Part...
Part 4: How to Detail Accessories - • Blender 2.8 Character Modeling - Part...
Part 5: How to Head & Body Retopology - • Blender 2.8 Character Modeling - Part...
Part 6: How to UV Unwrap - • Blender 2.8 Character Modeling - Part...
Part 7: How to Texture Paint - • Blender 2.8 Character Modeling - Part...
Part 8: How to Rig & Composite - • Blender 2.8 Character Modeling - Part...
Third-party Retopology Tools
InstantMesh: https://github.com/wjakob/instant-meshes
SpeedRetopo: https://gumroad.com/l/speedretopo
RetopoFlow: https://github.com/CGCookie/retopoflow
Let's Connect
Instagram: @russellmidfield
Twitter: @russellmidfield
Facebook: Russell Midfield
Discord: russellmidfield#9667
Music
Youtube Audio Library