Expecto Patronum --- Blender Animation

Опубликовано: 12 Апрель 2026
на канале: Stego3D
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I used Geometry Nodes so I could import Alembic attributes from Houdini. At the moment Blender cannot import particle attributes so I used a small workaround to convert attributes into position values and be able to interpret them with Geometry Nodes.

Modeling and rendering: Blender
Simulation: Houdini
Post: After Effects


ArtStation: https://www.artstation.com/stego3d
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#3d #blender #3dmodeling #cgi #geometrynodes #substancepainter #animation #aftereffects