I used Geometry Nodes so I could import Alembic attributes from Houdini. At the moment Blender cannot import particle attributes so I used a small workaround to convert attributes into position values and be able to interpret them with Geometry Nodes.
Modeling and rendering: Blender
Simulation: Houdini
Post: After Effects
ArtStation: https://www.artstation.com/stego3d
Instagram: / stego3d
#3d #blender #3dmodeling #cgi #geometrynodes #substancepainter #animation #aftereffects