you should also check out Trusty Skeleton´s Video "Quick Poise Guide": • Quick Poise Guide | Dark Souls 3
He´ll explain in 2 minutes what took me nearly 18 :)
i highly recommend to watch this video in 1080p/60fps.
update:
there´s a small error @ 10:00
at 3.) its 100% (not 80%).
so with the 1.08 update for Dark Souls 3, From Software completly overhauled the Poise-System. Finally we are able to forecast, if we are able to poise through a certain attack, or not. there is no randomness involved anymore. now its 100% reproducible!
i´ve tried to cover everything essential about the new poise-system in this video and underpin those mechanics with ingame-clips, where possible/reasonable.
contents of this video are:
how poise works with the 1.08 update and what you can (and can´t) do with it
animation-framedata (startup, poise, active and recovery)
poisedamage (flat number, linked to your attack)
poisehealth (modifier, linked to your attack)
poisehealthbar (hidden statusbar what determines your actual poisehealth)
armorpoise (statusvalue, visible in your characterstatus)
how to calculate your received poisedamage
how to calculate your required armorpoise to poise through attacks
some pvp-fights, broke down in their individual parts, with realtime poisedata overlay
common-poisebreakpoints
and more
in a nutshell, the overhauled poise-mechanics allow us to constantly rely on our poise-value, depending on our opponents weapon and attack, we can
poise through it everytime
poise through it every second time
never poise through it
thats pretty awesome! because poiseframes always start before active-frames, we have a huge frame-advantage against certain attacks,
what encourages a much more aggressive approach with a poise-build. of course there are downsides like stat-investment and weapon-variety.
the changes they implemented with the latest update are outstanding. besides the poise-overhaul (adjusted behaviour for the poisehealthbar and values for poisedamage, poisehealth) they also tuned almost all weapon-classes regarding startup-, poise- active- and recoveryframes and even animationlength/swingspeed for greatswords. Those are the real winner here - they reduced their recoveryframes from 12 to 2 (!).
unfortunetly, they didn´t adjust the startupframes on UGS for some reason. They do have more poiseframes now, but thats pretty useless since noone is gonna in for a trade against ultra-weapons and its still way to easy to dodge them by reaction (~45sec startupframes).
the basic concept behind the new poise-mechanics was discovered by /u/morninglord22 - so all credits to him! he also helped me to understand certain things better by providing great insights and details.
most informations for this video i´ve gathered from the following posts/spreadsheets:
How Poise works in 1.08 (by /u/morninglord22)
/ how_poise_works_in_108
Refined Poise Calculator (by /u/SirHalvard)
/ refined_poise_calculator_108
Hard Data about Poise (by /u/vLern)
/ hard_data_about_poise
Poise Damage Tables & Calculations (by /u/SirHalvard)
/ poise_damage_tables_calculations_108
Poise Damage Spreadsheet (by /u/Kastorev)
/ poise_damage_spreadsheet
Spreadsheet of armor sets with poise and weight information (by /u/VagabondWolf)
/ spreadsheet_of_armor_sets_with_poise_and_w...
List of weapons with hyperarmor (by /u/Gnollish)
/ list_of_weapons_with_hyperarmor
All Hyper-Armor/Poise & Parry frames for App Version 1.08 (by /u/Newkz)
/ all_hyperarmorpoise_parry_frames_for_app_v...
and those glorious CE-tables for "Poise-Testing" from Zanzer
tracks:
Electroswing Revival - Gee
/ geemeeofficial
ghosthill
/ ghosthill