Metroidvania Forge • Episode 03.08 • Godot 4 Tutorial Series
In this episode we will cover how to export our game for windows and the web. We'll cover the essentials on how to export our game, and some extra bits, like feature locking our debug code to prevent releaseing that code to the final version of the game.
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ASSETS FOR THE PROJECT
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Itch.IO Series Page: https://michaelgames.itch.io/metroidv...
Assets Used: ch_03_game_systems.zip
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LINKS TO MORE OF MY CONTENT
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Metroidvania Forge Tutorial Series Playlist:
• Metroidvania Forge Tutorial Series
Series Outline: https://docs.google.com/document/d/1A...
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Chapters
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00:00 Intro
00:53 Overview
01:48 Set apropriate "Main Scene" for our project, and review project settings
03:42 Install required export templates
05:43 Review settings for Windows Desktop export
08:27 Export a debug build
11:56 Export a release build
12:28 Discuss differences between export/build types
14:28 Debug feature flagging setup
18:30 Export a web build & publish on itch.io
25:17 Look at stuttering issue on level 01, talk about fixes
30:02 Outro
31:59 Thank you Patreon supporters!!!
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Topics Covered: export, export for web, html, windows, itch.io, build project, debug code, release build,
in-depth tutorial, deep dive, complete course, metrdoivania, metroidvania dev tutorial