How to make a Procedural Sandstorm in Blender like in DUNE

Опубликовано: 21 Апрель 2026
на канале: Raffo VFX
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Get the original file on my Patreon:   / raffovfx  

UPDATE: In Blender 5 and higher, activate "biased" in the render settings / volumes ( of couse using Cycles) !
This way the result wll look exactly like in the video, and the render will be much faster too!

Full vfx tutorial for making easily a giant sandstorm procedurally using Blender!

No boring smoke simulations involved: its completely procedural, which means:

drag & drop it in any scene
realtime adjustments
no waiting times for boring bakes
customizable at any stage of the pipeline
not source demanding ( 1 MB of disk space! )
just 8 vertices required ( the default cube! )

Props to everybody going to the Blender Conference this weekend, wish I live there!

LINKS

My Patreon for support, tutorials regularly, learning with me and assets:   / raffovfx  

My Instagram
  / raffo_vfx