Get the original file on my Patreon: / raffovfx
UPDATE: In Blender 5 and higher, activate "biased" in the render settings / volumes ( of couse using Cycles) !
This way the result wll look exactly like in the video, and the render will be much faster too!
Full vfx tutorial for making easily a giant sandstorm procedurally using Blender!
No boring smoke simulations involved: its completely procedural, which means:
drag & drop it in any scene
realtime adjustments
no waiting times for boring bakes
customizable at any stage of the pipeline
not source demanding ( 1 MB of disk space! )
just 8 vertices required ( the default cube! )
Props to everybody going to the Blender Conference this weekend, wish I live there!
LINKS
My Patreon for support, tutorials regularly, learning with me and assets: / raffovfx
My Instagram
/ raffo_vfx