0:00 - Breakdown of existing assets
03:18 - Meshes and Sectors Overview
07:17 - Importing existing Content into Blender
09:30 - CHAPTER 4: New custom content
12:00 - Final Thoughts
This video goes over general video game dev terms and shows you how to import existing models to deconstruct them, edit, or create new custom content for the Turok Kex Engine using BehemothProgrammer's Blender addon.
Get my addons and source files (coming soon)