In this episode, I demonstrate many different ways to show the same thing on the TV. But they're different, I promise!
===== Project Code =====
Project Repository: https://github.com/buu342/N64-Platform64
Threading: https://github.com/buu342/N64-Platfor...
RCP Assisted Rendering: https://github.com/buu342/N64-Platfor...
Scheduler: https://github.com/buu342/N64-Platfor...
===== Chapters =====
00:00 - Status Update. Where have I been?
01:57 - What are Threads?
07:26 - I Lied to you Last Episode
08:52 - RCP Assisted Rendering
13:42 - Scheduling Tasks
===== Cursed PC =====
https://buu342.me/blog/projects/01-SG...
===== Special Thanks To: =====
GamingLegend64 for the SGI development board pictures. Original photo from: / 1395569266296987649
Fazana for the iQue and NTSC footage of SM64.
And as usual, the N64brew server for answering a question or two I had regarding retail games.
===== Tags: =====
N64, Nintendo64, Nintendo 64, Homebrew, Game Development, Development Log, Dev Log, Vlog, Blog, Retro Game Development, Computer Science, Computer Engineering, Low Level Development, Embedded Systems Development, C Programming, Retro Game Console, Operating System Programming, Multithreaded, Multithreading, Threads, Operating System, Task Scheduler, Hardware Interrupt, Memory Stack