Whether it's virtual or conventional, today’s data driven lighting set-ups demand a level of communication and versatility that the Rainbow Series has in spades.
In this episode of The Science, we explore pixel mapping - the process of mapping a video or photo on to a light or an array or lights to create interactive lighting.
Chapters
00:025 What is pixel mapping
00:43 The 3 steps of pixel mapping
01.15 DMX profiles
03:00 Global parameters
03:23 Media assets
04:45 Patching media assets
05.30 Building your array
06:30 Sending media to lights
07:50 Pixel mapping example
𝗧𝗼𝗼𝗹𝘀 𝘂𝘀𝗲𝗱 𝗶𝗻 𝘁𝗵𝗶𝘀 𝘃𝗶𝗱𝗲𝗼
▪️ Mbox Media Server
▪️ Planar CLI 1.9-M2 LED Wall
▪️ Road Hog 4 Desk
▪️ Hog4 HPU
Credits:
Ben Dynice - Lighting Programmer/Writer/Himself
Steven Strong - Director
Tim Kang - Director of Photography
Tom Hand - Producer/Camera Operator
Jeff Maroun - Writer
Ray Gonzales - Gaffer
Triston Strong - Editor
Jeremy Stramaglio - Art Department
DMX Profiles Optimized for Pixel Mapping
https://help.quasarscience.com/r2-rr/...
Parameter Channel Groups
https://help.quasarscience.com/rr-r2/...
Global Parameters
https://help.quasarscience.com/rr-r2/...
Sign up to make sure you receive episodes of The Science: https://www.quasarscience.com/pages/n...
Thanks to our friends at Planar for supporting this series. Learn more about their LED Wall solutions: https://www.planar.com/
Follow Quasar on social:
Facebook: / quasarscience
Instagram: / quasarscience
Music:
artlist.io