Many games need to make sure the focus is on the player or some other object, and walls are usually a hindrance. You could move the camera past the wall or render things over it.
In this tutorial, we'll just cut a hole in the wall instead. I've seen a wall cutout effect before in a handful of ways, so I'm going to take an alternative approach that doesn't use a stencil.
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💻 Check it out on GitHub: https://github.com/daniel-ilett/shade...
✨ Assets used: 3D Free Modular Kit: https://assetstore.unity.com/packages... (affiliate link)
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This project uses Unity 2020.2.1f1 and URP 10.2.2, but it should work with other versions.
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📚 Get a copy of my shader book here: http://www.dpbolvw.net/click-10074214...
✨ Grab Snapshot Shaders Pro here: https://assetstore.unity.com/packages...
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💖 Support me on Patreon: https://www.patreon.com/danielilett?f...
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#unity #shaders #tutorial