This is a render of a shot from Meet the Engineer using the Cycles render engine, this method uses ray-tracing which is a complex technique used in feature films of all major studios such as Disney, Pixar, Dreamworks, Illumination, etc. Here is a video explaining how it works: • Disney's Practical Guide to Path Tracing .
I had to adapt and redo many of the Team Fortress 2 assets in this shot such as particle systems and materials. This shot was rendered with industry-standard colour spaces and physics-based materials with many of the principles of achieving photorealism without losing the original animation's feel.
For comparison, the eevee Version (real-time render): • Tech Demo 2 - EEVEE
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#cycles #blender3d #teamfortress2 #engineer #valve #raytracing