Blender and Unity (re-using same mesh on multiple characters)

Опубликовано: 26 Февраль 2026
на канале: James Clark (Long Live Geek)
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This is just a quick lip-sync test using Blender, and Unity with the Salsa lip-sync asset. I re-used the same mesh for all three characters, swapping out the image texture. I used two blendshapes for the mouth, but did several different combinations of them for visemes. I also used three other blendshapes for brows, nose, and eyes to add a little more life.
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