Your First 60 Mins w/ Motion Matching: Episode 5 - Calculate Max Speed

Опубликовано: 17 Июль 2026
на канале: Sylver NES
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#unrealengine #ue5 #unrealengine5 #unrealenginetutorial #gameanimationsampleproject #tutorial #gasp #motionmatching #epicgames

DISCLAIMER: I know I’m essentially revisiting information I’ve covered before, but doing this series allows me to present it in a way that sounds much better than my cringy, 'just starting out' videos lol

In this video, I'll cover:

1. Creating the 'Calculate Max Speed' pure function.
2. Setting up a Curve Float to obtain specific speed values based on movement direction.
3. Developing a 'Gait Speed' Structure file to organize our various speed values.
4. Linking the resulting speeds to character movement variables.

We’ll be setting up a speed calculation function that will allow us to retrieve the appropriate speeds based on the gait selected through our actions.

Link: https://dev.epicgames.com/community/l...