https://github.com/sonykurian96/Video...
An excerpt from Flutter and Agora docs....ignore..
Flutter is a cross-platform development framework made by Google to permit a single codebase for the two iOS and Android applications. In every case, it's better to communicate vis-à-vis as opposed to a textual discussion; it has an amazing effect on the subsequent individual. Likewise, present-day applications are additionally developing by making next edge highlights like having an ever-increasing number of approaches to allow users to associate with one another.
Mobile applications are currently evolved with an incorporated voice or video calling office, which empowers clients to cooperate without any problem. Allowing users to choose their method of communication holds more user base for any application.
Real-time video talking drenches individuals in the sights and hints of human associations, keeping them occupied with your application longer. Bring significant distance minutes into the center with live video calls.
Agora’s Video Call can upgrade social applications with fun highlights like AR facial masks and audio cues. In contrast, business and instruction applications can profit by screen sharing, whiteboards, and that’s just the beginning. This model tells the best way to build a straightforward video calling application utilizing Agora, including:
Join/leave a channel
Mute/unmute
Switch camera
Layout multiple video views
After building a video chat app with Agora, I want to highlight some of the advantages:
There's one SDK for everything - voice, video, live streaming, screen sharing, and so on.
I didn't have to set up a turn server with coturn on Amazon EC2 as I did in the other implementation to relay traffic between peers on different networks.
You get 10,000 minutes every month free, and this gives you the flexibility to develop your solution prototype for free.
You don't have the challenge of managing the underlying infrastructure supporting the video call functionality.
Intuitive API documentation is available.
Video conferencing is live, visual connection between two or more remote parties over the internet that simulates a face-to-face meeting. Video conferencing is important because it joins people who would not normally be able to form a face-to-face connection.
At its simplest, video conferencing provides transmission of static images and text between two locations. At its most sophisticated, it provides transmission of full-motion video images and high-quality audio between multiple locations.
In the business world, desktop video conferencing is a core component of unified communications applications and web conferencing services, while cloud-based virtual meeting room services enable organizations to deploy video conferencing with minimal infrastructure investment.
How video conferencing works
The video conferencing process can be split into two steps: compression and transfer.
During compression, the webcam and microphone capture analog audiovisual (AV) input. The data collected is in the form of continuous waves of frequencies and amplitudes. These represent the captured sounds, colors, brightness, depth and shades. In order for this data to be transferred over a normal network -- instead of requiring a network with massive bandwidth -- codecs must be used to compress the data into digital packets. This enables the captured AV input to travel faster over broadband or Wi-Fi internet.
During the transfer phase, the digitally compressed data is sent over the digital network to the receiving computer. Once it reaches the endpoint, the codecs decompress the data. The codecs convert it back into analog audio and video. This enables the receiving screen and speakers to correctly view and hear the AV data.