The Last Flame is a narrative-driven game with mild survival and puzzle elements, about the burden of carrying hope in a dying world. Players must balance preserving Aurelia’s flame, which is her life force and her power, while spreading warmth to aid survivors and restore light to the world. This is a journey of exploration and survival in a world long frozen after a disastrous ritual that removed the sun from the sky.
Travel on foot as you explore the mountains to uncover resting places and artifacts, seek shelter from blizzards trying to snuff you out, and hide from the monsters the ice has created in this everlasting night.
Credits
This project was created for Game Project 2 in February 2025, a cross-site course at Futuregames in Stockholm, Sweden, and Karlstad, Sweden. Participants were teams of 14 made up of Game Designers, Game Artists, Programmers, and Immersive Experience Creators.
Producers & Narrative Design: Diana Cosic, Maria Andberger
Sound Designer: Oscar Jackson
General Designer: Sebastian Wallin
UI/UX & Tech Designer: Riley Elwell
Level Designer: Simon Finér, Diana Cosic
Artists: Lisa Törnwall, Marcus Swansån, Mark Frygell, Yulia Fedorova
Animation: Linnea Norman, Patric Svedberg
Visual Effects: Magda Storbjörk, Sebastian Wallin, Milo Zander Frenell
Lighting: Simon Finér
Programmers: Anton Lanning, Milo Zander Frenell, Oskar Norberg, Yasmin Adas
Voice Actors: Evelina Waller, Maria Jones, Marta da Silva, Dan Klarer
Music from Epidemic Sound: Christoffer Mae Ditlevsen: "A Highlander's Tale", "Adventure's Ahead", "Across the Sky", and "A World Beyond" & Hampus Naeselius: "Rise"