How the glitch occurs:
1. Pause the game as Sackboy is spawning. (Before being able to move)
2. (Keep the game paused.) Despawn Sackboy by either turning off controller or switching player in the playstation menu.
3. When you see the Sackboy that was in the spawning animation despawn, unpause.
4. Any object/material that was GLUED to the checkpoint will no longer have a collision box.
Small correction: In the beginning of the video I said "switch to player 2" player 2 meaning the guest player, which would be controller 3 in the playstation menu.
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