A new game mechanic - "bomb" It allows you to shoot enemies with increased damage and earn graze points for 2 seconds before the bullets are wiped from the field.
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Shooting Levels - devlog #9 (Hiyumi’s Nightmare)
Bomb testing - devlog #8 (Hiyumi’s Nightmare)
Testing enemies moving - devlog #7 (Hiyumi’s Nightmare)
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lotos enemy - devlog #6 (Hiyumi's Nightmare)
fish enemy - devlog #5 (Hiyumi's Nightmare)
jellyfish enemy (№4) - devlog #4 (Hiyumi's Nightmare)
New enemy (№3) - devlog #3 (Hiyumi's Nightmare)
Improved enemies - devlog #2 (Hiyumi's Nightmare)