Continuing on from our previous video, we'll work on the long sleeve top clothing base created for the Daz 3D Genesis 8 Male figure.
We will look at the problem with the UV map that we created for the clothing mesh using ZBrush in our previous session, and how to fix it.
We will also how we can rearrange the UV map within Zbrush and export the UV template that we use to create textures for the clothing.
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