Time for some Carrier Ops in the good old Charlie Hornet.
I have no clue what went wrong with the first touch-and-go. Maybe the speed was too high or the fact that I had extended airbrake? The rest went pretty smooth.
I have to admit the carrier traps are modelled really well in this game. Probably better than any flight sim on the PC! The fluidity of the aircraft motion hitting the deck is just outstanding. The arrestor cables are animated, the gear compresses opon impact and you can clearly see the hook snapping the wire, all the details are there.
Watching the replays of the traps is pure joy, the only thing missiong is the lack of the PLAT camera view. But I'm nitpicking right here.
Anyway check out the bolter in the last training mssion (17:10). I hit the deck too hard and despite impact point was inside the wires area my plane just bounced off the deck and the hook didn't caught any wire. It can be clearly seen in the replay.
Also one downside is that in this game the cockpit obscures the view during landing, you can cope with it while landing on long runways but during carrier landings you really need to see your impact point. You can always turn it off though.