How to create custom controlled light beams in Unreal Engine

Опубликовано: 29 Сентябрь 2024
на канале: OFF WORLD LIVE
3,387
33

After learning about one method for creating rays or light shafts we might now want to make this more controlled and adjustable, so here's how to give a more controlled 'God Ray' effect but from specific light actors.
--
𝘽𝙊𝙒𝙏𝙄: (𝘽𝙀𝘾𝙊𝙈𝙀.𝙊𝙉𝙀.𝙒𝙄𝙏𝙃.𝙏𝙃𝙀.𝙄𝙉𝙏𝙀𝙍𝙉𝙀𝙏)

Join Hardcore Rick on the journey to build his own virtual reality, streaming in real-time from Unreal Engine with the Off World Live Live-Streaming Toolkit.

You can download the Live-Streaming Toolkit free here: https://offworld.live/download-center

Get support or share ideas with our large creator community on Discord:   / discord  

This series will help you to utilize the amazing free tools that are out there and take command of the endless digital expression that is available to build your own worlds.

𝘽𝙊𝙒𝙏𝙄 37 - 𝙎𝙩𝙚𝙥 𝙗𝙮 𝙎𝙩𝙚𝙥:

Step 1: Create a Spotlight and adjust the Cone Angle to make it targeted on one small area.

Step 2: Add an Exponential Height Fog and put the Density up to 3.

Step 3: Enable the Volumetric Fog option in the Exponential Height Fog Settings.

Step 4: Adjust your light to change the Light Shaft shape.

---
Check out the initial videos for getting set up using the Off World Live capture camera - https://bit.ly/3DEyorP

Watch the rest of this playlist:    • Materials, Lighting and Camera in Unr...  

Watch BOWTI from the start:    • BOWTI Intro: How I became one with th...  
---

Learn more about Off World Live and stay updated:
Join the community on Discord:   / discord  
Follow Hardcore Rick's journey on TikTok:   / offworldlive  
Tag us in your content on IG:   / offworldliv.  .

#Unreal #UnrealEngine #mocap #Vtuber #animation #VFX #gamedev #twitch #offworldlive #Metaverse