NVGen. Procedural generation occurs in real time. The locations are endless. This is an old project that I was working on in 2017, but then I abandoned it because I did not see any prospects in it. Recently I came across it in the archives, decided to dig deeper, and along the way made a video.
The video shows artifacts, they appeared due to the fact that the project was done in an earlier version of unity. All shaders were written by me, so in newer versions of unity they do not work quite correctly. For terrain, procedural splatmap generation is used.
If there are those interested, I can share the asset for free, but on one condition that you will not distribute the code in open form (this is important). https://nvjob.github.io/
#unity #unity3d #gamedev #nvjob