MetahumanFacewareVicon

Опубликовано: 05 Август 2026
на канале: dilithium72
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Going through the process of Vicon and Faceware recording together for the first time. I've not tried to do any clean-up, hence no finger animations and jittery mouth shapes could do with cleaning up.

Process:
Vicon mocap and Faceware helmet
Create Metahuman - export asset to Maya via Quixel Bridge (standalone)
Import Metahuman into UE5 and export FBX files for Motionbuilder
Vicon Shogun Post to Motionbuilder (characterized Metahuman)
Faceware Analyzer
Maya plus Faceware REtargeter plugin and Metahuman
UE5 Metahuman + Motionbuilder data + Maya/metahuman faceboard data
UE5 Sequencer with a few cameras