In this series, we will model all of the turrets and enemies in Blender. We'll then texture them in Substance Painter before importing them in to Unity 5 to work on the logic for a tower defense game.
It's time to start working on the interface. In this tutorial, I take you through creating a drag and drop tool to allow our turrets to be placed on the play area.
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For those interested in downloading the Package for this tutorial, it can be found on github here:
https://github.com/lonedevdotcom/Supe...
Feel free to review my GitHub pages:
https://github.com/lonedevdotcom/Supe...