URP Near Camera Fade Materials - Dither Effect in Unity

Опубликовано: 14 Октябрь 2024
на канале: Info Gamer
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In this lesson on how to create a near camera fade material, I will show you how to use the Universal Render Pipeline and Shader Graph in Unity to create a material that fades when an object gets near to a camera. This is a game mechanic that is found in almost every third-person video game. This mechanic is used so that even if an object gets in between the player's avatar and the camera the player will still be able to see their avatar.

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