Hello everyone, I felt that the previous UV mapping videos did not explain a lot about margins and padding when it comes to UV mapping. These are very important aspects for when it comes to UV mapping so that your textures will not suffer from bleeding effects and artifacts. So, in this video I explain all about margins & how their importance & also explain padding & why it's very important for uv mapping. I'm experimenting with the content and would like to see if you enjoy this sort of content where I sit down and explain to you in depth, I have other content planned and in that I will have a similar fashion that you might like. Please let me know your thoughts in the comments.
Pistol UV layout example provided by Mr.Rifleman
Timestamps/Chapters:
0:00 intro
1:00 Explaining UV layout's Positive Space & Negative Space and how uv islands will react to negative space.
3:11 Showing a live example of UV island in negative space inside of Blender and moving onto explaining Margin values.
4:40 Using a real example of an unwrapped model to explain Margins in the uv layout inside of photoshop.
5:25 Explaining what margins are.
7:30 showing you few examples of margin space values in the real UV layout example.
9:00 Explaining how programs like Rizom UV provide a margin space value evenely compared to old ways of how it was done.
9:32 Explaining why Margins are really needed & what importance it serves..
10:52 Showing how there are issues in the baking of this layout and how they used to fix this problem.
12:05 Explaining what padding is.
13:28 Telling you the difference between Margin & Padding and explaining a little more about other 3D programs.
15:17 Plans for more content & Outro.