Tutorial: how to add a custom VR Gun (UE4 VR Shooting Range Toolkit)

Опубликовано: 06 Октябрь 2024
на канале: GeekTech Unreal Engine Marketplace Content Dev
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#UEVRGUN #VR #UE4 #UE5
VR Shooting Range Toolkit with VR Gun (UE4 marketplace) https://www.unrealengine.com/marketpl...
Documentation: https://doc.clickup.com/d/h/q9qay-41/...

Original gun model: https://skfb.ly/6TpGr
Finished gun: https://drive.google.com/file/d/18MIU...

0:00 - Intro
0:24 - The main goal, what the finished model should look like before exporting to the UE.
1:08 - Exporting the default gun from the project and importing the new model.
1:56 - Removing all unnecessary elements from the scene.
2:55 - Starting the process of combining meshes together.
5:42 - Vertical and horizontal aligning.
7:02 - Scaling the gun model to fit the default's gun location.
7:40 - Export section (exporting model to UE).
7:59 - Importing settings.
8:15 - Tweaking BP_VRGun's child class defaults and assigning new static meshes.
9:22 - Explaining the purposes of the green, yellow and red arrows.
10:17 - Tweaking pivot points (hammer, trigger).
11:18 - Assigning new static meshes for the magazine (BP_VRMagazine' child class)
11:38 - Bringing actors to the level.
11:54 - Testing the final results.