In this video, we build the entity specification that allows us to create new entities for the game without reprogramming the engine.
Time Tags:
[Code] Writing the Entity Specification: 1:32
[Code] Using the Entity Specification: 6:11
Github project before this video: https://github.com/BennyQBD/2DPlatfor...
Github project after this video: https://github.com/BennyQBD/2DPlatfor...
Changes made in this video: https://github.com/BennyQBD/2DPlatfor...