Hi there! Godot 4.5. released relatively recently, and came with a bunch of new features, optimizations, and quality of life updates. In this video, I go over some the most noteworthy ones (in my opinion). If you have any feedback, feel free to let me know in the comments. And, of course, thanks so much for watching!
(Godot blog post that covered the 4.5 release)
https://godotengine.org/releases/4.5/
Chapters:
0:00 Intro
0:20 Stencil Buffers
2:41 Abstract Classes & Functions
3:55 Quality of Life
5:06 Stacked Label Effects
6:02 Shader Baking
7:06 Outro