In this video we will discuss the object pool pattern, how it might be useful in your game, and develop a basic "bullet" pool script as a demonstration.
Topics Covered: Object Pooling, Godot 4
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Chapters
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00:00 Intro
00:23 Object pool concept overview
03:33 Setup simple bullety example
08:53 Make more bullets
15:33 Make lots-a-bullets!
17:13 Finally, the cool & refreshing object pool
28:10 Fix bullet queue_free issue, relace with reset_bullet
29:54 Outro
31:09 Thank you to my Patreon supporters!
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