the perfect barricade NOT FIXED | 41.73 |

Опубликовано: 19 Август 2026
на канале: Zarivan
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In a new Project Zomboid update, the composter is said to have been fixed, but is it? Naturally, I will explain what not to do for it to still work as "intended". This perfect barricade is yet again challenged by the new update 41.73 when it was made movable, but for some reason, moving it seems to change it's behavior.
I shall guide beginners as well as advanced and seasoned players that may want to know what happens through this funny yet informative little video and be yet again safe when playing with the default sandbox settings, be it builder or apocalypse.
I will also show you that this exploit is not really necessary, considering how this game offers a great variety of sandbox settings to change. Yes, there is a setting that lets you play more casually when it comes to base building. No longer should you fear that zombies will break or destroy your custom built base. And funny enough, the player built doors will actually be better than the ones already existing on the map.
I hope you will learn something useful, so enjoy this informative and funny video!

0:00 Intro
0:24 Disclaimer
0:29 The current state
0:54 Why does it not work?
1:56 Why it shouldn't be fixed (EVER)
2:25 The alternative way of playing without the exploit
2:53 Outro nobody watches
3:06 Oh no...

Check out my first perfect barricade video:
   • the perfect barricade SUCKS.  

‼ Subscribe for more cool videos‼ https://www.youtube.com/c/Zarivan?sub...

🎥 My other Project Zomboid videos:
► Learn how to jump over gaps:
   • Jump Over Gaps Without Mods  
► Want to use the generator indoors?
Check this video out:    • Use Generator Indoors Secret  
► Find out how a simple pillar can glitch the temperature of your beloved base:
   • The base indoor temperature bug | Project ...  

🎼 Music used:
I just messed around in FL Studio
It is not much, but it's honest work ✨

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🎮 Check out the game on
Steam ► https://store.steampowered.com/app/10...
GOG ► https://www.gog.com/game/project_zomboid

Game description (from the game's page):
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Already available features:

Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
Online multiplayer survival with persistent player run servers.
Local 4 player split-screen co-op
Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
Full line of sight system and real-time lighting, sound and visibility mechanics.
Hide in the shadows, keep quiet and keep the lights off at night, or at least hang - sheets over the windows.
Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
Deal with depression, boredom, hunger, thirst and illness while trying to survive.
Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival.
Full, open and powerful Lua modding support.
Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]


Planned Features:

The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
Constant expansion of the countryside and cities around Muldraugh and West Point.
Full wilderness survival systems, animals and hunting for food.
More items, crafting recipes, weapons and gameplay systems.
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(I bet nobody even bothers reading video descriptions)
#ProjectZomboid #glitch #compost