Examination of the desynchronization in Splatoon 2 and comparison with Splatoon 3

Опубликовано: 01 Апрель 2026
на канале: はなさく
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This video is a continuation from the previous one. You can watch the previous part here→   • 【テザリング・無線・有線】回線の違いによる同期ズレを検証してみた  

I had a gut feeling that the degree of desynchronization was different between Splatoon 2 and 3, but actually seeing it for myself, I’m shocked by just how much of a difference there is.
I may say a lot of things, but I’m actually satisfied with the current system. I think it’s amazing from a technological standpoint that we can play online with the same smooth control as offline. If there were constant lag, choppy movement, or delayed input responses, it would be far more frustrating than any desynchronization issues. I’m grateful to the developers for creating a game that I can enjoy playing for thousands of hours.

*Reference Links
Explanation of Nintendo's server system
   • Video  
https://services.google.com/fh/files/...

0:00 Opening
0:03 Examination of Desynchronization in Splatoon 2
2:58 Results of the Investigation
4:02 Difference in Tick Rate
5:47 Difference in Game Servers