-Procedural Voxel Terrain
-Pathfinding : Walk,Climb,Fly ( NavVoxelAgent, replacing NavMeshAgent with sames functions, not rework needed
-ScreenSize LOD
-360 Billboards
-Shader : Parralax, Splatmap, Per Pixel Normal
-Mesh to Voxel : Mesh to Voxel converter
Terrain Tool :
-Symmetry
-Preview
-Fracture
-Water
-Rotation, Mirror
Contact :
[email protected]