Counter Champion Breakdown - Sejuani
Maxing Skill Order R E W Q
Passive: Auto attacks give sejuani 10 armor and slow tenacity, increases with more levels
Q: Reduced range now knocks up
W: Empowers your next auto attack. If auto attack is landed aoe snow thingy goes around for 4 seconds If not landed then After the auto attack timer dissapears then it goes off.
E: Is the same, all auto attacks and abilities apply "frost" and recasting E applies damage and 2 sec slow
R: Increased range, more AOE stun effect
Summary: Tanky mage with alot of aoe crowd control and magic damage
Strengths: AOE CC (Her long ranged aoe Stun is excellent for initiating, Aoe knock up, aoe slow)
Aoe Magic Damage
Tanky
Medium Ranged Jump spell
Weaknesses: Mana
No follow up once spells are on cooldown.
Long cooldown lengths make her an easy target to kite down
Items:
Works Well With: Liandry's, HP items
Works Well Against: Tenacity Items, Quicksilver, Magic Resist
Champion Types Against Sejuani:
Ranged, Hard CC, High Mobility
Early Phase:
If you see a Sejuani in lane, kite her down, she has no health regen or ranged spells
If sejuani is in jungle, she has decent clear time and CC for ganks. pre-6, if she can't land her E then she has no way to lock down players. Champions with hard CC and/or Mobility should be fine against Sejuani Ganks. If sejuani can't stick close to her enemy she's useless
Mid/Late:
Sejuani is an excellent initator late game with her aoe stun ultimate. Don't group up against her. Tenacity agian is very good against her late. Peel her off allies and CC/Kite her down. If she doesn't deal too much damage then ignore her and focus on higher priority targets once her spells are down.
This was recorded in PBE Practice and normal games
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