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Hey, everybody! Welcome to the second episode of this series where we'll be going about reverse engineering this ARPG prototype from Alpha (Patreon: / okaeristudio .
In this first video, we'll go through Main.cs and Map.cs _Ready() functions, as we finally pave the way for understanding our Units (Player and Goblin) in the next video.
Come with me! It's going to be fun!
Links mentioned in the video:
First episode of the series: • Godot C# - Goblin-Slayer ARPG Prototy...