Roman Tomb Environment | Unreal Engine 5.1

Опубликовано: 19 Май 2026
на канале: Sansh
54
3

In this video, I showcase my first environment design in Unreal Engine 5.1 using Quixel Bridge assets.
I utilized foliage and the Procedural Foliage Spawner to spread out the grass and rocks.
Additionally, I incorporated the Water Physics Plugin provided by Unreal Engine.