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Hey, everybody! Welcome to this new series where we'll be going about reverse engineering this ARPG prototype from Alpha (Patreon).
In this first video, we'll only concern ourselves with finding the main scene and the main scripts to look at. We'll also talk about a little about Ready() and Process() methods, setting up VSCode to work with Godot, and the _fps label.
It's going to be fun!
Links mentioned in the video:
Setting up Godot and VSCode, from Gamesfromscratch: • Godot + C# + Visual Studio Code
Alpha post on reddit about his first released Godot C# game: / i_just_released_my_first_godot_game_using_c
Also, Alpha's patreon as well: / okaeristudio