Redshift UV Randomizer with OSL and Maya | Fix Texture Tiling

Опубликовано: 21 Октябрь 2024
на канале: CGStirk
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A partial solution for breaking up UV tiling in Redshift. Currently, this method does not work well with displacement. V-Ray has the UVW Randomizer with stochastic tiling, Arnold has cell randomization on their Triplanar node, but Redshift currently has no built-in method. With OSL, we can randomize the UVs via a Voronoi noise I made with extra noise along the borders/edges of each cell. This also works with normal map rotation.

Download the OSL files here: https://github.com/CGStirk/OSL
Project files available on Patreon:   / cgstirk  

00:00 Intro
02:48 Basic idea
06:12 Redshift OSL
09:35 Distorted Voronoi 3D Noise OSL settings
17:34 UV Placement OSL
19:52 Randomizing the UVs
26:20 Normal map problem
27:57 Normal Rotation Fix OSL
30:41 Displacement problem
34:49 Mitigating the displacement issue
35:30 Alternative solutions but with disadvantages
36:23 Outro

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#redshift #osl #maya