[Minecraft Dungeons] Refining and Testing a Unique Build

Опубликовано: 04 Февраль 2026
на канале: Arcanum
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23:50 Level played: Apocalypse 25 T3 trial. Modifiers: 180% mob damage, -75% player health, 3x threat, players get deflect enchantment, 20% of ranged and 50% of melee mobs replaced with pillager, and 110% more mob health.

160x mob damage, 62.1x mob health. If I used 251 power level instead: 42.7x mob damage, 8x mob health. I tried to get pretty much the most difficult T3 6 banner trial possible, but still used low power level items and armor that has about 26% the health (511,739) of level 251 armor to make it more difficult. I played more recklessly in the first level since I wanted more than 150% mob damage.

✦ 12:25 and 23:41 Build:
219 Ghost kindler: Cooldown, health synergy, life boost, swift footed. + armor swapping
201 Encrusted anchor: Dynamo, void strike, crit hit, guarding strike.
61 Pink scoundrel: Burst bowstring, cooldown shot, weakening, tempo theft.
Gong of weakening, light feather, love madallion.

29:01 - I had 97.718% damage reduction (max for this build.) - (Necromaner projectile.)
11:37 face tanking multishot necromancer projectiles with 98.698% damage reduction! (251 power level armor.)
14:06 - 94.979% damage reduction.
25:59 - 97.26% damage reduction.
26:32 - 97.487% damage reduction. (Normal skeleton arrow.)
28:08 - 97.487% damage reduction. (Armored skeleton.)
There are other examples throughout the video.

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