Practiced some Rigging and Animation today.
Hey everyone! Kuroyza with you, today, I’m excited to share my latest blender practices, I rigged and animated this bouncing ball,
Skeletal animation or rigging is a technique in computer animation in which a character is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts, a virtual armature used to animate the mesh.
Note: Rendered with Eevee.
Thanks for watching! Don’t forget to like, comment, and subscribe! 🚀
#3DModeling #Blender #animation #pixar #bounce #ball