Pixar Bouncing Ball Animation - Blender Practices

Опубликовано: 17 Июль 2026
на канале: Kuroyza
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Practiced some Rigging and Animation today.

Hey everyone! Kuroyza with you, today, I’m excited to share my latest blender practices, I rigged and animated this bouncing ball,


Skeletal animation or rigging is a technique in computer animation in which a character is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts, a virtual armature used to animate the mesh.


Note: Rendered with Eevee.

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#3DModeling #Blender #animation #pixar #bounce #ball