In the seventh part of this 10-part tutorial series for Blender 4.0 on rigging a motorbike, we will be converting our Brake Lie meshes into curves and using the hook modifier to allow for deformation without having to add long chains of bones.
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Blender 4.0 Tutorial Series: Rigging a Motorbike - Part 7/10: Using Curves to create Brake Lines
Blender 4.0 Tutorial Series: Rigging a Motorbike - Part 9/10: Rotating the Wheels with Drivers
Blender 4.0 Tutorial Series: Rigging a Motorbike - Part 1/10: Preparing the Model
Blender 4.0 Tutorial Series: Rigging a Motorbike - Part 10/10: Animating Along a Path
Blender 4.0 Tutorial Series: Rigging a Motorbike - Part 3/10: Creating the Suspensions
Blender 4.0 Tutorial Series: Rigging a Motorbike – Part 8/10: Adding a Rider
Blender 4.0 Tutorial Series: Rigging a Motorbike - Part 2/10: Creating an Axle and Ground Sensors
Blender 4.0 Tutorial Series: Rigging a Motorbike - Part 4/10: Steering Mechanics
Blender 4.0 Tutorial Series: Rigging a Motorbike - Part 6/10: Rigging the Shock Absorber
Blender 4.0 Tutorial Series: Rigging a Motorbike - Part 5/10: Adding Dynamic Tilting
Blender 4.0 Tutorial Series - Rigging a Motorbike - Coming Soon!