🔊 Sound ON! 🔊
Excited to share my latest short VFX project Flamethrower
For this personal project, I focused on crafting intense, dynamic fire with strong shape language, layered heat distortion, detailed smoke breakup, and impactful lighting to enhance both realism and gameplay feel. A key challenge was maintaining a balance between visual intensity and real-time performance optimization in Unreal Engine.
This piece allowed me to further refine my skills in Houdini Pyro, Unreal Engine, Niagara, shader development, and timing to achieve a believable and aggressive flame behavior.
I’d truly appreciate your thoughts and feedback!
#VFX #houdini #pyro #GameVFX #UnrealEngine #Niagara #RealTimeVFX