Authors: Charlie Saunders, Leo Bagnuki, Elliott Smith
Software: Unity 3D
Language: C#
Work done for Commercial Games Development MSc
For this project we were given a preexisting game developed by previous students and asked to fix existing bugs & implement new features. We decided to add a personality system to the factory workers, giving them traits and attributes that would affect how they worked and how they reacted to other workers with opposing traits.
In this project I worked on the traits & skills system, as well as general bug fixing.