As per usual, I cleared the screens in jtool rather than in engine, since I prefer how much easier it is to see what strats are done in the clear video.
I knew the game would be short, so i only made one screen using temporary visuals from I wanna Aviate Today.
Most jumps have the inputs you need to complete them forced, and a couple of them are valign dependent, though i tried to avoid valign dependencies in the majority of jumps. Notably, jump 6 of screen 2 is valign dependent, and the last jump of screen 2 and second to last jump of screen 5 both become a frame more lenient with the right valign.
The last save is much harder than the rest of the game, I still like it a lot despite this.
Deaths: ~9750-10050 (~5900 to last screen)
You can thank Yzips for making me want to make more precision needle :)
Fun fact about the title screen image: I made some custom leaf and tree 'textures' and used them in CanTree until I got a result I was satisfied with, I then touched it up a bit and added 'falling leaves' around the empty space in the image. It's kind of impossible to see those in the thumbnail though.