In this video, Ethan will show you the basics of setting up your BeamMP Server with Snakecraft Hosting. He will be going over various Control Panel features, such as the File Manager, Databases, Backups, Settings, Statistics, and most importantly, the Console itself. If you have recently purchased a BeamMP server with Snakecraft Hosting, you won’t want to miss this! And if you are looking for a server, be sure to use the discount code below.
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BeamNG.drive is a vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH. The game features soft-body physics, which simulates realistic handling and damage to vehicles.[1][2][3] The game was initially released as a tech demo on 3 August 2013 along with paid access to an alpha, and was made available on Steam Early Access for Microsoft Windows on 29 May 2015.
BeamNG.drive features various gameplay modes and scenarios such as campaigns and a time trial mode, aside from free mode. Campaigns are collections of small scenarios on specific themes (races, chases, stunts, etc...), whereas in time trials, the player selects a vehicle, a level, a route, and competes against their own best time. In free roam, players can explore and experiment with levels, allowing them to operate, place, and manipulate objects and vehicles within the level, but also change environmental properties such as gravity and wind. Players can utilize various objects ranging from road barriers to weapons like cannons, to inflict damage on their vehicles.
As of alpha release 0.26, the game features an experimental version of a career mode accessed by clicking the main menu button labled "Career (coming soon)" six times. This gameplay mode features four career branches: Motorsports, Labourer, Specialized and Adventurer. Completing missions awards the player in-game currency and two types of experience points: Branch EXP, which is experience points gained within specific branches, and Beam EXP, the overall amount of experience points. The mode's currency does not currently have a use.[4]
The game implements soft-body physics to control both vehicle dynamics and collisions between objects and vehicles.[2][5][3]
BeamNG.drive uses a real-time soft-body physics structure to simulate its vehicles. Algorithms have been written for the physics equations to be carried out.[6] It relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game is running. The game's engine constantly calculates physics equations and problems in real-time during gameplay.