Goes over the basics of lighting in video games, with a focus on Unreal technology and NVIDIA/OpenGL. Adapted from a talk I gave at my school on the subject. If you'd like to know more about lighting feel free to contact me. Copyright 2012 WillyG Productions.
Information on radiosity: http://freespace.virgin.net/hugo.elia...
SP-Rectangles (free UDK map): http://mclogenog.wordpress.com/sp-rec...
Paper on global illumination used in Unreal Engine 4: http://www.icare3d.org/research-cat/p...
Article on 2D visibility: http://simblob.blogspot.com/2012/07/2...
Blog link: http://willyg302.wordpress.com/
Music: Adam Szabo - One Day (Funky Mix)