Procedural Puddles and Rain in Prismatica [UE4 WIP]

Опубликовано: 01 Октябрь 2024
на канале: PrismaticaDev
9,533
350

(Sorry for the video quality, OBS can be terrible sometimes! Especially when I forget to change my settings haha)

Hello friends! Another little Prismatica Snippet video in which I run through the procedural puddles/wetness/rain/interaction shader system I've been creating over the past few days. I don't go in TOO deep in this video, but if you're familiar with my Landscape Interaction series:    • Landscape & Foliage Interaction for U...   and have looked at my Enchanted Forest video    • Enchanted Forest in Prismatica [UE4 V...   then you should be able to guess what's going on with a lot of it :)

I love making these short chill videos, I hope enjoy watching them and learn a little bit!

Join our Discord server if you need a hand or just want to chill!
(Includes a channel dedicated to Cat photos)
  / discord  

------------------------------
Discord:   / discord  
YouTube:    / prismaticadev  
Twitch:   / prismaticadev  
Patreon:   / prismaticadev  
Twitter:   / prismaticadev  
------------------------------

Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's

Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)

Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key

My lovely cats names are Boycat, Girlcat and Ladycat :)