Shader Graph fundamentals in Unity

Опубликовано: 20 Март 2026
на канале: PabloMakes
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In this Unity tutorial I go over some of the fundamentals of Shader Graph. How to sample textures, play around with colors, distortion, PBR, etc.

Shader graph is used with URP and HDRP, but the principles I show also apply to Amplify Shader Editor or any other node based shader editor.

Disturbulance Texture Pack
https://gumroad.com/l/mlUGC

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₪ ₪ Time Stamps ₪ ₪
00:00 - Intro
05:05 - Noise
06:00 - UVs
11:09 - Step & Smooth Step
16:52 - Sample Texture
18:40 - Distortion
22:20 - PBR
27:00 - Convert to property
33:07 - Reflection Probe interaction

#unity #tutorial #shadergraph