Everspace 2 (UEVR) is a VR treat for FPV pilots! UI fixed, HOSAS -like gamepad controls

Опубликовано: 04 Июль 2026
на канале: GanJJGames
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Everspace 2 in VR with UEVR free mod (thanks to Praydog!) is among the best single player space sim VR games as of 2024. I consider UI to be "fixed", and so it's absolutely playable with my UEVR profile (Quest 2; I'll comment more on how to fix it for yourself down below)

(don't forget to join Flat2VR discord first for the Profile link to work:   / discord  )
Link to my UEVR Everspace 2 profile:   / discord  
Flat2VR discord - Unreal Engine VR topic - ue-games - Everspace 2 - Pinned Messages - latest available profile

It's totally playable on M&K, but I prefer my "fpv drone" style gamepad bindings, which are not far of from a real HOSAS dual stick 6-axis setup in terms of precision.

Official UEVR website: https://uevr.io/
Join Flat2VR discord for more UEVR info

A few tips and general comments:

1. "UI Icons aren't pointing ot objects" issue and HOW TO FIX it:
it makes sense first "to calibrate" UI position to your setup/preference. So, point your guns at some known static object (station, visible resource etc.) and shift UI via UEVR GUI offsets to the point that guns would be pointing at the icon.
Icons on the UI screen are shifting when you move your head and could be pointing in the wrong direction. Use my profile or adjust your own UI offsets via UEVR menu accordingly.
UI isn't attached to the HMD, I shifted the whole UI to the top-left corner a bit, therefore this static "UI cinema screen including aim reticle" moved top-left, but all the target-object icons are more or less right in front of you.
So, wherever your guns shoot - if you align icons with that position 'in front of you" - objects also will be in front.
I do need to look top-left to see all the ship handling options; but it's in pause menu anyway so i don't mind.
Same goes for warp jumps - just "aim at the target icon" with your "guns" (not the aim reticle!) and it'll be right there.

2. On a rare ocasion some effects appear only in one eye. If it bothers you - change rendering metod in UEVR console menu from "native stereo" to "Synchronized Sequential". The FPS will be a tad lower, so I play on "Native Stereo" myself.

3. I set (via Steam Input) gamepad controls profile as follows: "outer binding" for L3 "afterburners" to kick in for up-down, left-right, forward-backward thrusts. Full pull on RT and LT also triggers L3 "afterburners". This way I don't need to press L3 separately, I just push harder on the stick/trigger, and ship speeds up in the direction I need.

Don't forget, if you have gaming PC, you can connect your Quest 3 as a PCVR headset and enjoy the game!

00:00 - intro sneak peek
02:39 - inject UEVR into Everspace 2
03:36 - UEVR UI offset menu
04:16 - FPV controls (Flydigi vader 2 pro)
06:07 - Floating UI icons issue
07:22 - UI FIX: aim guns at icon, keep icon in front
12:07 - Graphic settings (3070ti, 90fps, Quest 2)
13:29 - "Inertia dampeners OFF" is FUN!
15:28 - FPV freestyle (FPV pilots are welcome!)
24:09 - Warping problem FIXED!
25:40 - Firefight
27:06 - no-cockpit VR view
29:25 - VR FPV goodness
#uevr #pcvr #vr #spacesim #hotas #hosas #everspace2 #mod