Interaction Dot Marks is a modernized replacement for the object interaction UI that brings some of Stalker 2's QoL features back to Anomaly, while adding powerful new options.
Everyone enjoys different things of course, so DotMarks is designed to be customized to your preferences--virtually every feature, every UI element, can be disabled or changed in the MCM menus to your liking.
DotMarks requires:
Modded exes from demonized (20250306 or newer)
Mod Configuration Menu (MCM 1.7.0 or newer)
If you have a fresh clean install of GAMMA, you don't need to do anything--you already have everything you need!
Download DotMarks here:
https://www.moddb.com/mods/stalker-an...
Modded exes:
https://github.com/themrdemonized/xra...
MCM:
https://www.moddb.com/mods/stalker-an...
FDDA Redone:
https://www.moddb.com/mods/stalker-an...
Remote Controlled Explosives (used for remote detonator shown in video):
https://www.moddb.com/mods/stalker-an...
Dynahud (the compass HUD I use, "S2 waypoints bottom" install option):
https://www.moddb.com/mods/stalker-an...
0:00 Interaction Dot Marks - Why?
1:10 What DotMarks does, in a nutshell
1:42 Overview of features - all optional
2:16 Contextual focus icons
2:47 Enhanced interaction prompts
3:10 Contextual secondary actions
4:13 NPC healing, take-all, and Autoloot
4:35 Expanded IED interactions
4:49 Broad addon interoperability
5:31 Sorting Plus, WPO, and Utjan's UI
6:03 Skill System, PAW, Milspec PDA
6:20 Customize it all and play your own way
6:44 Caveat 1: There can be a performance cost
7:02 Caveat 2: Current modded exes are required
7:36 Caveat 3: Huge modlists might have conflicts
7:57 Addon wrap-up
8:13 Prey YOLO status, channel and life update